Marta Orduna
Nokia XR Lab (Spain) • marta.orduna@nokia.com
PhD on QoE in immersive communications (UPM). Researcher at Nokia XR Lab. Active in ITU-T SG-12 and VQEG-IMG.
Experienced organizer/chair across ACM CHI, CSCW, IMX, QoMEX, and MMVE.
Ester González-Sosa
Nokia XR Lab (Spain) • ester.gonzalez@nokia.com
Industrial researcher at Nokia XR Lab applying ML to enhance immersive human communications. Awards include
European Biometric Research (2018) and Nokia Ada Lovelace (2022). Organizer of multiple hybrid telepresence workshops.
Jesús Gutiérrez
Universidad Politécnica de Madrid (Spain) • jesus.gutierrez@upm.es
Associate Professor at the Grupo de Tratamiento de Imágenes (GTI), Universidad Politécnica de Madrid (UPM). His research focuses on
image and video processing, quality of experience evaluation, immersive media technologies, and visual perception. He currently chairs
the Immersive Media Group (IMG) of VQEG and serves on the EURASIP Technical Area Committee on Visual Information Processing.
Carlos Cortés
UPM (Spain) • carlos.cs@upm.es
Associate Professor at UPM (Image Processing Group). Research in immersive interactive experience development and evaluation.
Demo chair at QoMEX 2025.
Maria Torres-Vega
KU Leuven (Belgium) • maria.torresvega@kuleuven.be
Tenure-track assistant professor. Research on human-driven control/management to enhance perception of immersive systems.
Active in QoE community; general chair of QoMEX 2023; awards include CNOM Young Professional (2022) and IEEE ComSoc Rising Star (2023).
Pablo Pérez
Nokia XR Lab (Spain) • pablo.perez@nokia.com
Leads scientific activities at Nokia XR Lab on end-to-end XR for remote/hybrid communication (“Realverse”):
networking, systems, algorithms, QoE, and HCI. Nokia delegate in ITU-T SG-12 and VQEG board member; contributor to ITU-T P.1320/P.1321.
Pablo César
CWI (Netherlands) • garcia@cwi.nl
Leads the Distributed and Interactive Systems group at CWI; professor at TU Delft. ACM Distinguished Member, IEEE Senior Member,
recipient of the 2020 Netherlands Prize for ICT. Co-organized multiple workshops in social VR, telepresence, and XR interaction.