About me:

I obtained the Bachelor degree of Electronic Systems Engineer in 2017 (Bachelor’s Degree Award) from the University of Malaga (UMA) and the Master degree of Electronic Systems Engineer in 2018 from the Electronics in 2018 by the Politécnica University of Madrid (UPM), Madrid, Spain. Since 2018 I have been a member of the Image Processing Group (GTI) of the UPM. I hold a national scholarship (FPU) to conduct PhD.

My research

In my current position I develop my research for the evaluation of the impact of factors inherent to extended reality environments on quality of experience. I started as a researcher in 2018. In 2019 I started my PhD studies which I will finish in December 2023.

  • eXtended Reality Development
  • Unity
  • GLSL
  • Standardisation
  • User Experience
  • C#

Last accomplishments

Here I summarize the latest milestones related to my research work.

Impact of self-delay on QoE in XR environments

In this work we evaluate the impact on QoE of self-delay. To do so, we conducted an experiment in a controlled XR environment where users had to replicate a 3D figure using real blocks and their real hands.

Natural Collaborative Interfaces for XR Immersive Learning!

The eXtended Reality (XR) environments are gaining popularity for learning purposes. These environments allow users to interact with their local reality while they feel present in another place. This opens opportunities for saving costs while reducing risk and footprint. However, due to user isolation, the role of the teacher or instructor is often missed. In this contribution, different methods for including an instructor in a pre-existent XR learning setup are explored. In addition, a methodology for assessing the impact on the quality of experience and retention after adding the instructor role is proposed.

QoE Study of Natural Interaction in Extended Reality Environment for Immersive Training

Immersive training is a hot topic in areas like construction. However, most of the implemented use cases require external tools to allow interaction. This can lead to an immersive uprooting of user experience. In this paper we present a use case of immersive training using natural interfaces for interaction in construction, which has been tested by professionals working in construction of fiber networks and evaluated in terms of quality, presence and sickness to validate its impact on immersion.

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