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# 3D POINTS & TRIANGLES -------------------------- 

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        geometry IndexedFaceSet {  
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          texCoordIndex [ 0, 1, 2, -1]  
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      Shape{  
        appearance  Appearance{  
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        geometry IndexedFaceSet {  
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          texCoord TextureCoordinate{  
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          texCoordIndex [ 0, 1, 2, -1]  
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      Shape{  
        appearance  Appearance{  
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        geometry IndexedFaceSet {  
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      Shape{  
        appearance  Appearance{  
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        geometry IndexedFaceSet {  
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          coordIndex [ 0, 1, 2, -1] 
 
          texCoord TextureCoordinate{  
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          texCoordIndex [ 0, 1, 2, -1]  
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      Shape{  
        appearance  Appearance{  
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        geometry IndexedFaceSet {  
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          coordIndex [ 0, 1, 2, -1] 
 
          texCoord TextureCoordinate{  
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          texCoordIndex [ 0, 1, 2, -1]  
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      Shape{  
        appearance  Appearance{  
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        geometry IndexedFaceSet {  
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          coordIndex [ 0, 1, 2, -1] 
 
          texCoord TextureCoordinate{  
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          texCoordIndex [ 0, 1, 2, -1]  
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      Shape{  
        appearance  Appearance{  
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            repeatT FALSE  
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        geometry IndexedFaceSet {  
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          texCoord TextureCoordinate{  
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          texCoordIndex [ 0, 1, 2, -1]  
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      Shape{  
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        geometry IndexedFaceSet {  
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          coordIndex [ 0, 1, 2, -1] 
 
          texCoord TextureCoordinate{  
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          texCoordIndex [ 0, 1, 2, -1]  
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      Shape{  
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        geometry IndexedFaceSet {  
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      Shape{  
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        geometry IndexedFaceSet {  
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          texCoord TextureCoordinate{  
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      Shape{  
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        geometry IndexedFaceSet {  
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# CAMERAS ---------------------------------------- 

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           rotation 0.27737     0.49622      0.8227   2.3
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          Transform {  
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           rotation 0.32145     0.48688     0.81217   2.1907
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             Transform {  
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               children Shape { 
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          Transform {  
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           rotation 0.36819     0.46184     0.80693   2.0709
           children[  
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             Transform {  
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               children Shape { 
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                  appearance Appearance{ 
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                   colorIndex [3, 3, 3, 3] 
                   colorPerVertex FALSE 
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          Transform {  
           translation -0.22771     -0.2154    -0.14786 
           rotation 0.20091     0.50901     0.83699   2.5005
           children[  
           Transform {  
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             children [ 
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               appearance Appearance{ 
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                  textureTransform TextureTransform {  
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             }  
             Transform {  
               translation  0 0 1.3877e-005 
               children Shape { 
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                    size 0.018521  0.013877  1.3877e-006
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                  appearance Appearance{ 
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                    textureTransform TextureTransform {  
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             Shape{  
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                   color Color { color [1 0 0, 0 1 0, 0 0 1, 0 0.5 0.75] } 
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                   colorPerVertex FALSE 
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          Transform {  
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           rotation 0.11624     0.51273     0.85064   2.659
           children[  
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             children [ 
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             Transform {  
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               children Shape { 
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                  appearance Appearance{ 
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          Transform {  
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           rotation 0.03425     0.40519     0.91359   2.9046
           children[  
           Transform {  
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             children [ 
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               appearance Appearance{ 
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             Transform {  
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               children Shape { 
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                  appearance Appearance{ 
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          Transform {  
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           rotation -0.033925     0.39769     0.91689   3.1207
           children[  
           Transform {  
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             children [ 
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             Transform {  
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          Transform {  
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           rotation 0.077321     0.39654     0.91475   2.692
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          Transform {  
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           rotation -0.0030343     0.99775     0.06695   0.84663
           children[  
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