ACM IMX 2022

 

Research  

 

GTI Data   

 

Open databases created and software developed by the GTI and supplemental material to papers.  

 

Databases  


SportCLIP (2025): Multi-sport dataset for text-guided video summarization.
Ficosa (2024):
The FNTVD dataset has been generated using the Ficosa's recording car.
MATDAT (2023):  More than 90K labeled images of martial arts tricking.
SEAW – DATASET (2022): 3 stereoscopic contents in 4K resolution at 30 fps.
UPM-GTI-Face dataset (2022): 11 different subjects captured in 4K, under 2 scenarios, and 2 face mask conditions.
LaSoDa (2022): 60 annotated images from soccer matches in five stadiums with different characteristics and light conditions.
PIROPO Database (2021):People in Indoor ROoms with Perspective and Omnidirectional cameras.
EVENT-CLASS (2021): High-quality 360-degree videos in the context of tele-education.
Parking Lot Occupancy Database (2020)
Nighttime Vehicle Detection database (NVD) (2019)
Hand gesture dataset (2019): Multi-modal Leap Motion dataset for Hand Gesture Recognition.
ViCoCoS-3D (2016): VideoConference Common Scenes in 3D.
LASIESTA database (2016): More than 20 sequences to test moving object detection and tracking algorithms.
Hand gesture database (2015): Hand-gesture database composed by high-resolution color images acquired with the Senz3D sensor.
HRRFaceD database (2014):Face database composed by high resolution images acquired with Microsoft Kinect 2 (second generation).
Lab database (2012): Set of 6 sequences to test moving object detection strategies.
Vehicle image database (2012)More than 7000 images of vehicles and roads.           

 

Software  


Empowering Computer Vision in Higher Education(2024)A Novel Tool for Enhancing Video Coding Comprehension.
Engaging students in audiovisual coding through interactive MATLAB GUIs (2024)

TOP-Former: A Multi-Agent Transformer Approach for the Team Orienteering Problem (2023)

Solving Routing Problems for Multiple Cooperative Unmanned Aerial Vehicles using Transformer Networks (2023)
Vision Transformers and Traditional Convolutional Neural Networks for Face Recognition Tasks (2023)
Faster GSAC-DNN (2023): A Deep Learning Approach to Nighttime Vehicle Detection Using a Fast Grid of Spatial Aware Classifiers.
SETForSeQ (2020): Subjective Evaluation Tool for Foreground Segmentation Quality. 
SMV Player for Oculus Rift (2016)

Bag-D3P (2016): 
Face recognition using depth information. 
TSLAB (2015): 
Tool for Semiautomatic LABeling.   
 

   

Supplementary material  


Soccer line mark segmentation and classification with stochastic watershed transform (2022)
A fully automatic method for segmentation of soccer playing fields (2022)
Grass band detection in soccer images for improved image registration (2022)
Evaluating the Influence of the HMD, Usability, and Fatigue in 360VR Video Quality Assessments (2020)
Automatic soccer field of play registration (2020)   
Augmented reality tool for the situational awareness improvement of UAV operators (2017)
Detection of static moving objects using multiple nonparametric background-foreground models on a Finite State Machine (2015)
Real-time nonparametric background subtraction with tracking-based foreground update (2015)  
Camera localization using trajectories and maps (2014)

 

                                                                                                                                                                                                                             
 
                                                                   
 
                                                                                                                                                             
 
      

 

 

ACM International Conference on Interactive Media Experiences

The third edition of the ACM International Conference on Interactive Media Experiences (IMX), previously called TVX (from Interactive Experiences for Television and Online Video, took place in Aveiro (Portugal), from June 22-24, 2022. Under the theme “Interactive Media Brings us Together”, this edition was the first one to offer the possibility to attend in person after two years of online conferences due to the pandemic. The conference also provided the opportunity to participate in an online/virtual space.

ACM IMX is the leading international conference for presentation and discussion of research into interactive media experiences, bringing together international researchers and practitioners from a wide range of disciplines, ranging from human-computer interaction, multimedia engineering, and design to media studies, media psychology and sociology in order to present and discuss state-of-the-art research in the field. 

The conference was hosted by the Universidade de Aveiro (Portugal) and co-organized by the Universidade Federal Fluminense (Brazil) and the Universidad Politécnica de Madrid (Spain). Among an amazing organizing committee, three members of the Grupo de Tratamiento de Imágenes (GTI). Were involved: Jesús Gutiérrez as general co-chair and Esther Madejón and Daniel Berjón as web chairs. Also, it was supported by ACM SIGCHI, ACM SIGMM, and ACM SIGWEB and sponsored by Altice Labs, Nokia and Sky. 

A total of 187 people registered for the conference (116 in person and 71 virtually) coming from several countries from Europe, America, Asia, Africa, and Oceania. All of them could enjoy an interesting technical program including:

Three brilliant keynotes: Prof. Sun Joo (Grace) Ahn, from University of Georgia (USA), talking about “Designing and Scaling IMX Programs for Community-Level In- terventions”; Álvaro Villegas, from NOKIA (Spain), talking about “Teleporting remote experts with Distributed Reality”; and Prof. Mark Billinghurst, from University of South Australia (Australia) and University of Auckland (New Zealand,) talking about “Empathic Computing: Delivering the Entire Metaverse”.

- A panel about “Diversity in the Metaverse organized by the Diversity and inclusión chairs and with the support of SIGMM to invite distinguished speakers as Mmuso Mafisa (South Africa), Nina Salomons (United Kingdom), Micaela Mantegu (Argentina), and Krystal Cooper (USA) to talk about this exciting topic.

- Five workshops that allowed our community to engage in discussions and gather insights on a wide variety of topics: ‘LIQUE 2022 – Life Improvement in Quality by Ubiquitous Experiences Workshop’, ‘SensoryX 2022 – Multisensory Experiences’, ‘Emotion IMX2022 – Considering Emotions in Multimedia Experience’, ‘Performances IMX2022 – Designing live performances of the future’, and ‘XRWALC 2022 – 1st International Workshop on Analytics, Learning & Collaboration in eXtended Reality’.

- A Doctoral Consortium that provided an opportunity for 6 PhD students to present, explore, and develop their research interests, under the mentorship of 2 Doctoral Consortium Chairs and 3 invited Senior Researchers.

- 19 high-quality regular papers (long and short), 22 work-in-progress reports, 8 demo proposals, and 4 IMX-in-industry talk. All the papers and contributions are published in the official proceedings of ACM IMX 2022 and in the adjunct proceedings (DC, Industry track, and Workshops). 

IMX 2022 was made possible through the hard work, dedication, and generous time volun- teered by a lot of people in the community. After this successful edition, IMX 2023 will be hosted in Nantes (France).

 All details can be found in: https://imx.acm.org/2022/

 

 

 Link al video:  https://www.youtube.com/watch?time_continue=2&v=mHodlHVnTMA&feature=emb_logo