International Summer School 2023

 

Research  

 

GTI Data   

 

Open databases created and software developed by the GTI and supplemental material to papers.  

 

Databases  


SportCLIP (2025): Multi-sport dataset for text-guided video summarization.
Ficosa (2024):
The FNTVD dataset has been generated using the Ficosa's recording car.
MATDAT (2023):  More than 90K labeled images of martial arts tricking.
SEAW – DATASET (2022): 3 stereoscopic contents in 4K resolution at 30 fps.
UPM-GTI-Face dataset (2022): 11 different subjects captured in 4K, under 2 scenarios, and 2 face mask conditions.
LaSoDa (2022): 60 annotated images from soccer matches in five stadiums with different characteristics and light conditions.
PIROPO Database (2021):People in Indoor ROoms with Perspective and Omnidirectional cameras.
EVENT-CLASS (2021): High-quality 360-degree videos in the context of tele-education.
Parking Lot Occupancy Database (2020)
Nighttime Vehicle Detection database (NVD) (2019)
Hand gesture dataset (2019): Multi-modal Leap Motion dataset for Hand Gesture Recognition.
ViCoCoS-3D (2016): VideoConference Common Scenes in 3D.
LASIESTA database (2016): More than 20 sequences to test moving object detection and tracking algorithms.
Hand gesture database (2015): Hand-gesture database composed by high-resolution color images acquired with the Senz3D sensor.
HRRFaceD database (2014):Face database composed by high resolution images acquired with Microsoft Kinect 2 (second generation).
Lab database (2012): Set of 6 sequences to test moving object detection strategies.
Vehicle image database (2012)More than 7000 images of vehicles and roads.           

 

Software  


Empowering Computer Vision in Higher Education(2024)A Novel Tool for Enhancing Video Coding Comprehension.
Engaging students in audiovisual coding through interactive MATLAB GUIs (2024)

TOP-Former: A Multi-Agent Transformer Approach for the Team Orienteering Problem (2023)

Solving Routing Problems for Multiple Cooperative Unmanned Aerial Vehicles using Transformer Networks (2023)
Vision Transformers and Traditional Convolutional Neural Networks for Face Recognition Tasks (2023)
Faster GSAC-DNN (2023): A Deep Learning Approach to Nighttime Vehicle Detection Using a Fast Grid of Spatial Aware Classifiers.
SETForSeQ (2020): Subjective Evaluation Tool for Foreground Segmentation Quality. 
SMV Player for Oculus Rift (2016)

Bag-D3P (2016): 
Face recognition using depth information. 
TSLAB (2015): 
Tool for Semiautomatic LABeling.   
 

   

Supplementary material  


Soccer line mark segmentation and classification with stochastic watershed transform (2022)
A fully automatic method for segmentation of soccer playing fields (2022)
Grass band detection in soccer images for improved image registration (2022)
Evaluating the Influence of the HMD, Usability, and Fatigue in 360VR Video Quality Assessments (2020)
Automatic soccer field of play registration (2020)   
Augmented reality tool for the situational awareness improvement of UAV operators (2017)
Detection of static moving objects using multiple nonparametric background-foreground models on a Finite State Machine (2015)
Real-time nonparametric background subtraction with tracking-based foreground update (2015)  
Camera localization using trajectories and maps (2014)

 

                                                                                                                                                                                                                             
 
                                                                   
 
                                                                                                                                                             
 
      

 

 

International Summer School on eXtended Reality Technology and eXperience 

Great success! The International Summer School on eXtended Reality: Technology and eXperience hosted by the Grupo de Tratamiento de Imágenes (GTI) of the UPM has proved to be the place of reference for this novel technology.

The Escuela Técnica Superior de Ingenieros de Telecomunicación (ETSIT) of the Universidad Politécnica de Madrid (UPM) was the epicenter of this exciting academic meeting. The event, which took place from July 18 to 21, brought together experts, professionals, and students from around the world involved in extended reality (XR) technologies.

 

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The week was full of enriching activities. Attendees had the opportunity to immerse themselves in the fascinating world of XR. The summer school featured a diverse and comprehensive program that included keynotes, hands-on sessions, poster presentations, and cutting-edge demonstrations.

Leading international speakers, such as Mel Slater (Universitat de Barcelona) and Mar González-Franco (Google), presented the latest advances in the field of XR, addressing topics such as the creation of immersive virtual environments, the use of augmented reality in industrial applications, and the ethical and social implications of these emerging technologies.

Participants also had the opportunity to collaborate in multidisciplinary teams on practical sessions, promoting teamwork and the exchange of ideas. These activities provided a unique space for students to develop innovative solutions and experience at first hand the challenges and opportunities offered by the field of extended reality.

Jesús Gutiérrez (director of the summer school) and the rest of the organizing committee expressed their satisfaction with the success of the event and highlighted the importance of collaboration between different institutions, experts and students to continue driving the development of these transformative technologies.

The organizers expressed their gratitude to the sponsors, students and collaborators for making possible this event that strengthens the position of the Grupo de Tratamiento de Imágenes (ETSIT) of the UPM as a reference in training and research in cutting-edge technologies.

The International Summer School on “eXtended Reality: Technology and eXperience” has proven to be an invaluable forum for advancement and collaboration in the field of XR, and participants look forward to future editions that will continue to promote growth and excellence in this exciting and breakthrough technological field.