QoMEX 2024 

 

Research  

 

GTI Data   

 

Open databases created and software developed by the GTI and supplemental material to papers.  

 

Databases  


SportCLIP (2025): Multi-sport dataset for text-guided video summarization.
Ficosa (2024):
The FNTVD dataset has been generated using the Ficosa's recording car.
MATDAT (2023):  More than 90K labeled images of martial arts tricking.
SEAW – DATASET (2022): 3 stereoscopic contents in 4K resolution at 30 fps.
UPM-GTI-Face dataset (2022): 11 different subjects captured in 4K, under 2 scenarios, and 2 face mask conditions.
LaSoDa (2022): 60 annotated images from soccer matches in five stadiums with different characteristics and light conditions.
PIROPO Database (2021):People in Indoor ROoms with Perspective and Omnidirectional cameras.
EVENT-CLASS (2021): High-quality 360-degree videos in the context of tele-education.
Parking Lot Occupancy Database (2020)
Nighttime Vehicle Detection database (NVD) (2019)
Hand gesture dataset (2019): Multi-modal Leap Motion dataset for Hand Gesture Recognition.
ViCoCoS-3D (2016): VideoConference Common Scenes in 3D.
LASIESTA database (2016): More than 20 sequences to test moving object detection and tracking algorithms.
Hand gesture database (2015): Hand-gesture database composed by high-resolution color images acquired with the Senz3D sensor.
HRRFaceD database (2014):Face database composed by high resolution images acquired with Microsoft Kinect 2 (second generation).
Lab database (2012): Set of 6 sequences to test moving object detection strategies.
Vehicle image database (2012)More than 7000 images of vehicles and roads.           

 

Software  


Empowering Computer Vision in Higher Education(2024)A Novel Tool for Enhancing Video Coding Comprehension.
Engaging students in audiovisual coding through interactive MATLAB GUIs (2024)

TOP-Former: A Multi-Agent Transformer Approach for the Team Orienteering Problem (2023)

Solving Routing Problems for Multiple Cooperative Unmanned Aerial Vehicles using Transformer Networks (2023)
Vision Transformers and Traditional Convolutional Neural Networks for Face Recognition Tasks (2023)
Faster GSAC-DNN (2023): A Deep Learning Approach to Nighttime Vehicle Detection Using a Fast Grid of Spatial Aware Classifiers.
SETForSeQ (2020): Subjective Evaluation Tool for Foreground Segmentation Quality. 
SMV Player for Oculus Rift (2016)

Bag-D3P (2016): 
Face recognition using depth information. 
TSLAB (2015): 
Tool for Semiautomatic LABeling.   
 

   

Supplementary material  


Soccer line mark segmentation and classification with stochastic watershed transform (2022)
A fully automatic method for segmentation of soccer playing fields (2022)
Grass band detection in soccer images for improved image registration (2022)
Evaluating the Influence of the HMD, Usability, and Fatigue in 360VR Video Quality Assessments (2020)
Automatic soccer field of play registration (2020)   
Augmented reality tool for the situational awareness improvement of UAV operators (2017)
Detection of static moving objects using multiple nonparametric background-foreground models on a Finite State Machine (2015)
Real-time nonparametric background subtraction with tracking-based foreground update (2015)  
Camera localization using trajectories and maps (2014)

 

                                                                                                                                                                                                                             
 
                                                                   
 
                                                                                                                                                             
 
      

 

 

International Conference on Quality of Multimedia Experience QoMEX 2024 

The 16th International Conference on Quality of Multimedia Experience QoMEX'24 was held in Karlshamn (Sweden) from June 18th to 20th, 2024. Leading experts from academia and industry presented and discussed current and future research on multimedia quality, quality of experience (QoE), and user experience (UX). Thus, the conference contributed to excellence in developing multimedia technology, towards user well-being, and it will foster the exchange between multidisciplinary communities.

Several GTI members attended the conference. Carlos Cortés presented a paper, entitled “Engaging Yet Ineffective? A Video Coding Tool’s Impact on Learning”, on the assessment of new graphical tools for teaching audiovisual communications. Victoria Muñoz demonstrated a hybrid real-time experience, supported by Carlos Cortés and Narciso García. This demonstration, called “Real-Time Free Viewpoint Video for Immersive Videoconferencing“, allowed users to explore an immersive virtual scene with remote participants from multiple perspectives using the FVV Live real-time free viewpoint technology. QoMEX'24 attendees could interact with Matteo dal Magro, Isabel Rodríguez, and Javier Usón, who, although they were at our facilities in Madrid, appear to be inside different virtual scenarios. The real-time demo carried out over the internet was praised by experts.

 

QoMEX24 2  QoMEX24 3

 

The day before QoMEX'24 (Monday June 17th), two associated events were held. In the morning, the Workshop on Measuring & Modeling User Experiences in XR, led by Pablo Perez (Nokia eXtended Reality Lab), where Carlos Cortés presented some outcomes of his recent PhD dissertation. In the afternoon, the annual Qualinet meeting, where Narciso García represented the Spanish participants.

 

QoMEX24 4