2nd International Summer School 2024

 

Research  

 

GTI Data   

 

Open databases created and software developed by the GTI and supplemental material to papers.  

 

Databases  


SportCLIP (2025): Multi-sport dataset for text-guided video summarization.
Ficosa (2024):
The FNTVD dataset has been generated using the Ficosa's recording car.
MATDAT (2023):  More than 90K labeled images of martial arts tricking.
SEAW – DATASET (2022): 3 stereoscopic contents in 4K resolution at 30 fps.
UPM-GTI-Face dataset (2022): 11 different subjects captured in 4K, under 2 scenarios, and 2 face mask conditions.
LaSoDa (2022): 60 annotated images from soccer matches in five stadiums with different characteristics and light conditions.
PIROPO Database (2021):People in Indoor ROoms with Perspective and Omnidirectional cameras.
EVENT-CLASS (2021): High-quality 360-degree videos in the context of tele-education.
Parking Lot Occupancy Database (2020)
Nighttime Vehicle Detection database (NVD) (2019)
Hand gesture dataset (2019): Multi-modal Leap Motion dataset for Hand Gesture Recognition.
ViCoCoS-3D (2016): VideoConference Common Scenes in 3D.
LASIESTA database (2016): More than 20 sequences to test moving object detection and tracking algorithms.
Hand gesture database (2015): Hand-gesture database composed by high-resolution color images acquired with the Senz3D sensor.
HRRFaceD database (2014):Face database composed by high resolution images acquired with Microsoft Kinect 2 (second generation).
Lab database (2012): Set of 6 sequences to test moving object detection strategies.
Vehicle image database (2012)More than 7000 images of vehicles and roads.           

 

Software  


Empowering Computer Vision in Higher Education(2024)A Novel Tool for Enhancing Video Coding Comprehension.
Engaging students in audiovisual coding through interactive MATLAB GUIs (2024)

TOP-Former: A Multi-Agent Transformer Approach for the Team Orienteering Problem (2023)

Solving Routing Problems for Multiple Cooperative Unmanned Aerial Vehicles using Transformer Networks (2023)
Vision Transformers and Traditional Convolutional Neural Networks for Face Recognition Tasks (2023)
Faster GSAC-DNN (2023): A Deep Learning Approach to Nighttime Vehicle Detection Using a Fast Grid of Spatial Aware Classifiers.
SETForSeQ (2020): Subjective Evaluation Tool for Foreground Segmentation Quality. 
SMV Player for Oculus Rift (2016)

Bag-D3P (2016): 
Face recognition using depth information. 
TSLAB (2015): 
Tool for Semiautomatic LABeling.   
 

   

Supplementary material  


Soccer line mark segmentation and classification with stochastic watershed transform (2022)
A fully automatic method for segmentation of soccer playing fields (2022)
Grass band detection in soccer images for improved image registration (2022)
Evaluating the Influence of the HMD, Usability, and Fatigue in 360VR Video Quality Assessments (2020)
Automatic soccer field of play registration (2020)   
Augmented reality tool for the situational awareness improvement of UAV operators (2017)
Detection of static moving objects using multiple nonparametric background-foreground models on a Finite State Machine (2015)
Real-time nonparametric background subtraction with tracking-based foreground update (2015)  
Camera localization using trajectories and maps (2014)

 

                                                                                                                                                                                                                             
 
                                                                   
 
                                                                                                                                                             
 
      

 

 

International Summer School on eXtended Reality Technology and eXperience 

The second edition of the International Summer School on Extended Reality Technology and Experience (XRTX) was held from June 8-11, 2024, hosted at the Universidad Carlos III de Madrid, and was an enriching experience for its 29 participants from 7 different countries.

 

SummerSchool 2024 16

 

The opening day began with Pablo Cesar's keynote on volumetric videoconferencing, followed by a creative design session with Elena Márquez. In the afternoon, Sandra Malpica and Telmo Zarraonandia led the first practical session. The day culminated with an innovative archery activity, both virtual and real.

 

  SummerSchool 2024 2  SummerSchool 2024 4


The second day began with a talk by Anthony Steed on strategies for designing and evaluating XR experiences, followed by a presentation by Manuela Chessa on XR in healthcare, serious games and exergames. This was followed by the first poster session and a tutorial on Ubiq by Sebastian Friston.

 

SummerSchool 2024 6  SummerSchool 2024 7


The third day started with Qi Sun's talk entitled "Towards Human-Centered XR: Bridging Cognition and Computation” and continued with a session by Diego Gutierrez on improving user experience in VR. The second poster and demo session were followed by the final hands-on session of the event.

 

    SummerSchool 2024 10  SummerSchool 2024 8  


The final day included an industry session with a talk by Gloria Touchard from Nokia and the last keynote by Marianna Obrist, who highlighted the power of smell in XR experiences. The presentation of the developed projects concluded this intense and fruitful edition of the XRTX Summer School.

 

SummerSchool 2024 7  SummerSchool 2024 14


We thank all attendees and speakers for their participation and look forward to the next edition!

Website: https://www.gti.ssr.upm.es/summer_school/